The 1,800 dog tag challenge
Every Friday between 00:00 and 23:59, your guild needs 1,800 dog tags to unlock the weekly custom room card. The mode you choose decides whether that takes three hours or eight. Picking the wrong mode is the most common reason guilds fall short.
Mode comparison from 50 test matches
We recorded match length and dog tags for every match, for a solo player and for a full squad of four guild members.
| Mode | Match length | Solo dog tags | Squad of four | Tags per hour (squad) |
|---|---|---|---|---|
| Clash Squad | 6 to 8 min | 8 to 10 | 32 to 40 | About 280 to 320 |
| Lone Wolf (1v1 or 2v2) | 4 to 5 min | 2 to 4 | 8 (duo) | About 96 |
| Battle Royale | 16 to 19 min | 10 to 12 | 40 to 48 | About 140 |
Why a full Clash Squad team wins
Clash Squad rounds are short and matchmaking is quick, so you spend your time playing instead of waiting in a lobby. When all four players are in the same guild:
- A win gives each member about 8 to 10 dog tags, so 32 to 40 for the guild.
- Even a loss gives each member about 5 to 6, so 20 to 24 for the guild.
- There is no long drop and loot phase, so the next match starts within a minute.
Why solo Lone Wolf grinding falls short
Lone Wolf feels fast because each match is short, but it gives very few dog tags. A win gives only 2 to 4 tags. To collect 40 tags alone, a player needs 10 to 12 matches, which is more than 45 minutes of play. Use Lone Wolf only when two members are online and nobody else is available.
A three squad Friday schedule
If your guild can form three squads of four, this schedule reached 1,800 in our tests in about three and a half hours of total play:
| Squad | When | Clash Squad matches | Dog tags (about) |
|---|---|---|---|
| Squad 1 | Afternoon | 12 | 420 |
| Squad 2 | Evening | 15 | 540 |
| Squad 3 | Night | 20 | 750 |
| Total with a few solo matches | 1,800 | ||
Have more members? Use the glory calculator to split the target across more squads, and read the Friday 1,800 plan for how to organise the day.



